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Professional Goals:

  • Create best-in-class visual effects that are performant across a range of devices
  • Empower artists to achieve high quality visuals through creation of tools, libraries, and documentation
  • Continue to expand knowledge base of art team through teaching best practices and new techniques
  • Assist engineers with art implementation and bug fixes
  • Optimize art assets and pipeline to improve the game experience for players regardless of device
  • Continue expanding knowledge and skills relating to shader creation
  • Expand knowledge of C# and scripting
  • Document pipeline processes to assist future product development

Paul (dot) Yula (at)  /  Twitter  /  LinkedIn  /  Steam