Easily customizable sine wave based mesh distortion with vertex color strength input
Specular Cube Map
Adds highlight effect to objects. Can use base texture's alpha channel similar to specular map, or use a slider to set shininess based on color values.
Additive blend with animatable color tint and intensity boost
Highly customizable "gleam" effect that applies on top of existing image transparency. Additional option for randomized timing offset.
Combines overall alpha and alpha cutoff to create complex fade-in / fade-out visual effect with one texture input, eliminating the need for a frame sequence