Professional Summary

 
 

Senior Technical Artist @ Big Run Studios

Built Art Pipeline from prototype to launch on a new mobile title. Built tools in Photoshop and Unity to import art content. Contributed animation and visual effects in all parts of game experience. Worked closely with UI team to build solutions. Provided technical documentation to in house team and art guides to outsource partners

Senior Technical Artist on Top 100 iOS Games:

Responsible for lighting system, shaders, performance on all device tiers, iOS & Android, asset budgets, on-call bug fixing, training of artists, art feature requests, UI / UX feature requests, documentation, desktop support. Facilitate weekly content cadence with outsource studios.

Architect of Art Pipeline on:

Coding Language Proficiency:

  • C#

  • HLSL

  • Python

  • JavaScript

  • MEL

Developed Workflow Tools for:

  • Unity

  • Maya

  • Photoshop

  • Flash

  • SQL Database

Software Proficiency:

  • Maya: Modeling / Rigging / Texturing / Lighting / Animation / Scripting

  • Photoshop: Painting / Design / Batching / Scripting

  • Unity: Art Pipeline / Animation / Scripting

  • Flash: Animation (2d Rig & Hand-Drawn)

  • Versions (svn)

  • Sourcetree (git)

  • MySQL

  • Z Brush

  • After Effects

  • Premiere

  • Audition

  • X Code

  • MonoDevelop

  • ExtendScript Toolkit

Animated on the following shipped titles:

Game Jams and Hackathons:

  • Match 3 Infinity (Art Lead)

  • Scrolly Shooty (Lead)

  • Surfasaurus Rex (Co-Lead)

  • Pod Damned (Art Lead)