Shader Gallery

 
 

Turbulence

Easily customizable sine wave based mesh distortion with vertex color strength input

hairwave-short.gif
alpha-turb.gif
 

coinshine2.gif

Specular Cube Map

Adds highlight effect to objects. Can use base texture's alpha channel similar to specular map, or use a slider to set shininess based on color values.


dragonloop.gif

Additive Transparent

Additive blend with animatable color tint and intensity boost


slots-sheen-1.gif

Highlight Sweep

Highly customizable "gleam" effect that applies on top of existing image transparency. Additional option for randomized timing offset.


Alpha Fade

Combines overall alpha and alpha cutoff to create complex fade-in / fade-out visual effect with one texture input, eliminating the need for a frame sequence

frost_cutoff.gif